AoeStats
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Arena

506233097Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 5m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Byzantines · Indonesia
860
+14
🇮🇩 Khitans · Indonesia
832
+15
🇬🇧 Maya · United Kingdom
740
+19
🇬🇧 Burmese · United Kingdom
737
+18
🇨🇦 Turks · Canada
840
-18
🇨🇴 Portuguese · Colombia
830
-18
🇬🇧 Slavs · United Kingdom
820
-17
🇨🇦 Huns · Canada
724
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 294 — — —
24 127 — — —
23 120 — — —
11 58 — — —
10 54 — — —
10 54 — — —
9 46 — — —
5 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 200 50 0 1,000 1,037
600 100 50 0 750 519
600 100 0 0 700 973
650 0 50 0 700 729
450 175 0 0 625 599
300 200 0 0 500 555
350 100 0 0 450 170
350 0 0 0 350 334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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