AoeStats
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Nomad

506219062Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 91m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
770
+14
🇦🇷 Koreans · Argentina
760
+14
🇮🇩 Spanish · Indonesia
731
+15
🇲🇽 Goths · Mexico
705
+17
🇬🇧 Goths · United Kingdom
757
-17
🇬🇧 Malians · United Kingdom
753
-16
🇺🇸 Byzantines · United States
688
-14
🇨🇭 Bohemians · Switzerland
682
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,917 16:18 26:29 39:00 ⛏ Fish Boom FC
28 2,596 15:50 26:18 37:04 ⛏ Fish Boom FC
23 2,138 17:26 21:49 33:44 ⛏ Fish Boom FC
22 1,983 17:28 30:43 40:31 ⛏ Fast Castle
19 1,723 17:25 25:34 38:07 ⛏ Fish Boom FC
15 1,339 17:32 27:20 41:51 ⚔ Fish Boom FC into Skirms
13 1,159 18:48 27:15 46:03
13 1,191 21:15 33:43 49:20 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
84,065 54,814 23,590 850 163,319 177,741
47,520 34,635 39,030 6,150 127,335 130,677
37,015 43,910 24,615 3,320 108,860 119,717
26,075 37,555 33,705 5,000 102,335 104,358
48,650 20,635 28,025 4,100 101,410 107,361
22,415 46,619 23,405 5,810 98,249 112,491
47,500 26,271 17,275 3,850 94,896 98,972
34,585 38,136 15,100 6,605 94,426 118,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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