AoeStats
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Arena

504518149Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 67m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
670
+15
🇺🇸 Britons · United States
658
+15
🇧🇷 Mongols · Brazil
542
+20
🇩🇪 Turks · Germany
536
+20
🇺🇸 Gurjaras · United States
671
-19
🇺🇸 Khmer · United States
653
-18
🇺🇸 Turks · United States
620
-17
🇺🇸 Japanese · United States
590
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,351 11:59 21:39 33:14 ⛏ Fast Castle
17 1,159 11:22 21:33 35:25 ⛏ Fast Castle
17 1,154 12:51 21:19 32:41 ⛏ Fast Castle
14 976 9:24 18:58 35:01 ⛏ Fast Castle
14 922 13:28 23:41 36:35 ⛏ Fast Castle
12 824 12:43 22:33 43:39 ⚔ FC into Scouts
10 692 10:16 26:51 37:34 ⛏ Fast Castle
6 430 14:34 27:03 42:18 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,490 29,370 18,550 3,650 88,060 110,022
30,810 18,380 15,190 1,440 65,820 71,117
25,975 13,170 20,650 2,385 62,180 77,059
22,585 11,770 11,455 1,805 47,615 57,236
17,460 15,225 10,440 2,300 45,425 46,810
16,115 12,825 11,670 2,475 43,085 47,372
20,130 13,050 7,815 1,300 42,295 43,591
9,425 11,765 9,390 2,050 32,630 42,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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