AoeStats
← predatox1990

Arena

510564913Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 71m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
566
+18
🇩🇪 Bulgarians · Germany
555
+29
🇹🇼 Gurjaras · Taiwan
624
-19
🇧🇪 Wei · Belgium
606
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,702 11:03 20:21 28:30 ◆ FC into Fast Imp
24 1,685 10:58 19:18 34:34 ⛏ Fast Castle
14 1,002 11:53 16:27 34:30 ⛏ Fast Castle
12 833 17:30 24:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,190 42,870 19,935 3,750 92,745 120,936
29,405 43,635 10,005 1,550 84,595 93,677
31,670 16,185 7,755 2,600 58,210 58,040
20,315 14,340 11,015 6,925 52,595 58,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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