AoeStats
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Oasis

509865264Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 13m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
818
+29
🇰🇷 Goths · South Korea
811
+13
🇨🇳 Portuguese · China
811
+13
🇨🇳 Turks · China
727
+17
🇫🇷 Vietnamese · France
922
-22
🇫🇷 Gurjaras · France
730
-13
🇨🇿 Byzantines · Czechia
705
-12
🇧🇪 Wei · Belgium
628
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 299 12:24 — —
21 291 11:47 — —
16 223 12:51 — —
14 185 13:34 — — ⚔ Drush
11 151 11:09 — —
10 143 11:27 — — ⚔ Drush
10 134 — — — ⚔ Drush
8 105 13:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 1,030 0 0 3,380 4,216
1,775 1,470 0 0 3,245 3,948
1,950 1,050 110 0 3,110 3,114
2,100 950 0 0 3,050 4,018
1,350 1,305 160 0 2,815 2,853
1,600 1,086 0 0 2,686 3,139
1,550 865 40 0 2,455 3,082
1,500 325 50 0 1,875 2,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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