Marketplace
506571588Analyzed1v1 RM
·
16d ago on Sep 14, 2026·
59m 4s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
TheLegendJTL's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 30,312 analysed 1v1 players on Marketplace.
TheLegendJTL
D
Feudal Age
15:22
vs 10:38
btm 2%
Castle Age
30:11
vs 21:53
btm 3%
Imperial Age
52:34
vs 38:57
btm 3%
eAPM
6
vs 31
btm 1%
First military
34:18
vs 12:33
btm 0%
▼
Slow Feudal Age at 15:22 — slower than 98% of analysed players on Marketplace
▼
Slow Castle Age at 30:11 — slower than 97% of analysed players on Marketplace
▼
Slow Imperial Age at 52:34 — slower than 97% of analysed players on Marketplace
▼
Low eAPM (6) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 34:18 (Spearman) — later than 100% of analysed players on Marketplace
▼
Town centers idle 13:41 of the first 30:11 — keep villagers queued
lenomat
C
Feudal Age
10:49
vs 10:38
btm 45%
Castle Age
19:24
vs 21:53
top 22%
Imperial Age
39:33
vs 38:57
btm 45%
eAPM
9
vs 31
btm 2%
First military
22:34
vs 12:33
btm 8%
▲
Fast Castle Age at 19:24 — faster than 78% of analysed players on Marketplace
▼
Low eAPM (9) — busier hands win idle time back
▼
First military only at 22:34 (Scout Cavalry) — later than 92% of analysed players on Marketplace
▼
Town centers idle 4:59 of the first 19:24 — keep villagers queued