AoeStats
← TheLegendJTL

Arena

504271355Analyzed
1v1 RM · 26d ago on Sep 4, 2026· 89m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
90
+14
🇷🇴 Burgundians · Romania
56
-14

Win probability

TheLegendJTL's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 222,448 analysed 1v1 players on Arena.
Brașoveanu' D
Feudal Age 10:32 vs 10:54
top 34%
Castle Age 25:37 vs 16:20
btm 3%
Imperial Age 42:54 vs 32:19
btm 4%
eAPM 13 vs 27
btm 9%
First military 32:27 vs 17:05
btm 1%
▼ Slow Castle Age at 25:37 — slower than 97% of analysed players on Arena
▼ Slow Imperial Age at 42:54 — slower than 96% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▼ First military only at 32:27 (Monk) — later than 99% of analysed players on Arena
▼ Town centers idle 9:07 of the first 25:37 — keep villagers queued
TheLegendJTL D
Feudal Age 12:19 vs 10:54
btm 12%
Castle Age 26:42 vs 16:20
btm 2%
Imperial Age 39:35 vs 32:19
btm 10%
eAPM 10 vs 27
btm 3%
First military 52:57 vs 17:05
btm 0%
▼ Slow Feudal Age at 12:19 — slower than 88% of analysed players on Arena
▼ Slow Castle Age at 26:42 — slower than 98% of analysed players on Arena
▼ Slow Imperial Age at 39:35 — slower than 90% of analysed players on Arena
▼ Low eAPM (10) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 52:57 (Spearman) — later than 100% of analysed players on Arena
▼ Town centers idle 12:17 of the first 26:42 — keep villagers queued
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