AoeStats
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Arena

507751187Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 47m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
775
+6
🇹🇷 Turks · Türkiye
717
+8
🇹🇷 Britons · Türkiye
694
+8
🇫🇷 Britons · France
463
+16
🇭🇰 Huns · Hong Kong SAR China
579
-12
🇺🇸 Celts · United States
507
-9
🇫🇷 Franks · France
492
-9
🇨🇳 Britons · China
455
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 1,017 10:28 15:41 31:43 ⛏ Fast Castle
16 742 13:57 23:29 34:34 ⛏ Fast Castle
14 681 12:06 25:30 39:46 ⚔ Archer Rush
14 646 12:29 24:35 36:57
13 642 11:16 23:41 39:04 ⛏ Fast Castle
12 574 12:32 23:47 30:36 ⛏ Fast Castle
11 533 13:05 19:47 32:35 ⛏ Fast Castle
11 510 11:51 22:45 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,080 19,335 15,010 5,140 62,565 73,997
21,175 15,555 13,515 3,500 53,745 62,944
20,650 13,755 9,990 2,250 46,645 56,435
13,075 16,190 12,245 3,400 44,910 56,351
17,630 11,315 8,615 2,150 39,710 44,456
16,100 11,100 10,560 1,650 39,410 43,386
12,140 12,325 7,145 2,200 33,810 37,730
11,945 8,255 5,075 750 26,025 31,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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