AoeStats
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Arabia

506886129Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
662
+8
🇺🇸 Portuguese · United States
585
+11
🇲🇽 Inca · Mexico
546
+12
🇹🇷 Khmer · Türkiye
456
+16
🇫🇷 Franks · France
505
-13
🇹🇷 Chinese · Türkiye
503
-13
🇪🇸 Gurjaras · Spain
472
-12
🇮🇹 Teutons · Italy
401
-9
Player eAPM Actions Feudal Castle Imperial Opening
15 682 9:55 19:06 30:12 ⛏ Fast Castle
13 592 14:14 24:01 37:44 ⚔ Scout Rush
12 564 11:08 20:11 32:47 ⚔ FC into Champis
10 448 13:50 32:16 — ⚔ Archer Rush
10 471 14:00 21:45 32:38 ⛏ Fast Castle
8 363 12:49 28:55 40:27 ⛏ Fast Castle
5 212 — — —
2 107 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,700 12,950 8,480 3,105 41,235 43,161
15,145 15,600 6,630 1,700 39,075 44,842
12,610 10,860 5,515 1,875 30,860 39,445
12,060 7,335 4,985 850 25,230 31,625
11,295 8,470 4,010 1,400 25,175 29,627
7,115 3,980 2,010 125 13,230 14,877
450 175 0 0 625 712
100 200 0 0 300 318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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