AoeStats
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Black Forest

506672530Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 59m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
503
+15
🇹🇷 Bohemians · Türkiye
375
+20
🇦🇷 Bohemians · Argentina
486
-35
🇦🇷 Huns · Argentina
455
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 875 13:00 29:47 42:09 ⚔ Archers into Skirms
10 604 13:51 26:52 41:01 ⛏ Fast Castle
9 522 11:37 26:48 45:02 ⛏ Fast Castle
5 292 17:47 33:10 50:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,170 11,328 10,495 3,700 48,693 66,812
16,645 18,104 9,330 2,730 46,809 61,813
18,970 9,258 8,960 2,085 39,273 44,140
4,125 3,239 1,775 695 9,834 13,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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