AoeStats
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Arabia

506409340Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 53m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
487
+17
🇹🇷 Khmer · Türkiye
487
+17
🇫🇷 Bohemians · France
486
+17
🇨🇦 Chinese · Canada
535
-18
🇺🇸 Lithuanians · United States
528
-18
🇬🇧 Khmer · United Kingdom
458
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,247 15:19 22:36 51:04 ⚔ FC into Scouts
19 1,039 13:14 23:03 35:48 ⚔ Scout Rush
14 741 13:29 27:38 — ⚔ Archers into Towers into Skirms
11 577 10:56 23:13 36:46 ⛏ Fast Castle
11 577 13:18 21:22 — ⛏ Fast Castle
9 469 18:39 30:31 42:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,500 14,180 10,250 1,400 43,330 50,497
18,495 8,775 12,345 1,500 41,115 48,049
13,175 12,945 5,070 1,775 32,965 38,486
14,020 10,400 6,410 1,915 32,745 36,408
9,200 12,470 6,530 2,370 30,570 36,680
9,235 9,241 1,400 1,890 21,766 24,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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