AoeStats
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Arena

509749169Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 53m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Huns · Italy
616
+12
🇩🇪 Romans · Germany
615
+12
🇦🇺 Franks · Australia
594
+13
🇺🇸 Portuguese · United States
594
+13
🇦🇷 Britons · Argentina
643
-34
🇨🇦 Bohemians · Canada
546
-13
🇧🇬 Slavs · Bulgaria
521
-12
🇦🇷 Franks · Argentina
419
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,702 10:25 20:06 34:44 ⛏ Fast Castle
24 1,260 12:42 20:20 32:02 ⛏ Fast Castle
23 1,243 12:47 33:16 — ⚔ Scout Rush
16 827 11:43 19:46 32:40 ⛏ Fast Castle
14 765 14:40 26:53 41:46 ⛏ Fast Castle
11 599 11:46 24:58 44:55 ⛏ Fast Castle
11 592 13:56 38:22 —
10 533 12:37 22:40 32:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,050 34,765 14,920 1,425 74,160 86,671
25,240 17,900 14,115 6,300 63,555 70,915
18,925 20,080 8,435 2,000 49,440 52,513
17,275 13,050 11,105 3,200 44,630 65,020
15,360 12,995 8,160 3,815 40,330 44,884
8,550 15,750 10,485 2,325 37,110 44,081
13,905 8,495 8,960 1,890 33,250 35,119
9,295 8,305 4,010 3,180 24,790 42,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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