AoeStats
← xmattx966388

Highland

505894489Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 45m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1092
+14
🇻🇳 Dravidians · Vietnam
1076
+14
🇨🇳 Huns · China
1034
+16
🇻🇳 Vietnamese · Vietnam
1031
+16
🇬🇧 Vikings · United Kingdom
1090
-16
🇦🇹 Mongols · Austria
1024
-36
🇦🇹 Georgians · Austria
1024
-36
🇵🇪 Gurjaras · Peru
1017
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,815 9:17 21:28 38:42 ⚔ M@A into Archers
35 1,608 10:28 15:18 34:01 ⛏ Fast Castle
30 1,384 11:16 24:18 42:19 ⚔ Fish Boom into Galleys into Scouts
29 1,313 11:55 21:33 30:44 ⛏ Fish Boom FC
27 1,230 11:30 18:54 37:48 ⛏ Fast Castle
20 929 11:10 20:24 36:57 ⛏ Fast Castle
18 808 12:57 22:16 31:27 ⚔ Scout Rush
14 632 10:35 17:28 42:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,680 19,110 10,975 1,800 53,565 72,894
20,950 15,241 7,940 3,115 47,246 63,140
19,100 14,055 9,530 1,500 44,185 56,596
13,425 14,513 13,330 750 42,018 47,893
16,280 17,464 6,400 1,715 41,859 43,860
17,735 11,497 10,080 1,655 40,967 46,511
16,020 10,515 4,920 1,800 33,255 44,743
15,970 6,960 6,830 1,600 31,360 34,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.