AoeStats
← zombiekiller7

Coastal Forest

511011800Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
983
+14
🇳🇱 Goths · Netherlands
924
+17
🇦🇷 Byzantines · Argentina
952
-16
🇦🇷 Vikings · Argentina
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,333 11:19 16:56 32:38 ⛏ Fish Boom FC
28 1,214 10:47 17:46 34:58 ⛏ Fast Castle
25 1,093 12:09 20:41 — ⛏ Fish Boom FC
22 931 11:24 15:46 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,305 10,178 5,455 2,150 33,088 36,843
12,300 10,895 3,535 2,150 28,880 33,523
8,475 8,621 6,745 1,880 25,721 28,219
11,670 5,213 4,165 1,400 22,448 24,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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