AoeStats
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Fortress

510218817Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 92m 58s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
1835
+6
🇧🇷 Aztecs · Brazil
1517
+16
🇧🇷 Poles · Brazil
1468
+18
🇺🇸 Byzantines · United States
1584
-15
🇫🇮 Huns · Finland
1579
-15
🇺🇸 Lithuanians · United States
1458
-10
Player eAPM Actions Feudal Castle Imperial Opening
74 6,863 7:42 11:20 23:59 ⛏ Fast Castle
53 4,920 7:31 11:09 24:33 ⛏ Fast Castle
51 4,706 8:50 12:46 24:59 ⛏ Fast Castle
50 4,630 7:27 11:07 24:37 ⛏ Fast Castle
30 2,828 8:02 12:04 25:48 ⛏ Fast Castle
30 2,827 7:33 11:29 27:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
120,040 92,565 62,990 3,875 279,470 279,207
98,110 91,035 83,660 3,570 276,375 280,296
134,620 36,675 62,570 8,360 242,225 253,672
139,890 31,175 46,875 3,520 221,460 245,162
99,150 49,693 57,960 7,760 214,563 224,849
59,975 55,800 74,555 2,145 192,475 218,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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