AoeStats
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Oasis

510011204Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 50m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bengalis · Switzerland
1690
+9
🇺🇸 Vikings · United States
1567
+14
🇫🇮 Bulgarians · Finland
1603
-14
🇺🇸 Romans · United States
1452
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 2,634 9:17 19:16 32:06 ⚔ Drush into Scouts
39 1,976 9:35 21:21 33:28 ⚔ Drush into Towers
37 1,854 9:45 22:52 34:07 ⚔ Archer Rush
30 1,519 11:29 17:20 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,655 23,042 12,955 3,600 71,252 73,992
32,315 20,159 14,330 4,390 71,194 73,810
32,690 22,060 12,355 3,700 70,805 72,790
23,885 20,172 10,570 2,485 57,112 68,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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