AoeStats
← Sitoru Gojo

Black Forest

507924596Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 82m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
836
+15
🇲🇽 Italians · Mexico
697
+20
🇺🇸 Persians · United States
818
-18
🇨🇳 Chinese · China
786
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 3,002 12:33 22:51 37:00 ⛏ Fast Castle
18 1,460 12:11 22:11 38:44 ⚔ M@A FC
15 1,227 12:21 21:22 35:30 ⛏ Fast Castle
7 590 12:20 19:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,250 20,610 13,610 1,875 74,345 100,150
22,635 20,968 17,965 5,750 67,318 106,411
20,035 28,929 9,010 3,115 61,089 63,011
5,730 5,912 670 1,085 13,397 14,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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