AoeStats
← Sitoru Gojo

Black Forest

507922533Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 15m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
820
+16
🇩🇰 Mongols · Denmark
774
+18
🇨🇳 Magyars · China
743
+19
🇲🇽 Italians · Mexico
675
+22
🇭🇷 Khmer · Croatia
834
-20
🇹🇼 Britons · Taiwan
812
-19
🇹🇼 Burgundians · Taiwan
806
-33
🇨🇳 Gurjaras · China
784
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 286 11:44 — —
18 282 13:10 — —
17 259 12:00 — —
17 260 13:13 — —
17 261 13:34 — —
16 255 11:40 — —
13 202 — — —
12 190 12:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,725 2,406 50 160 4,341 4,946
2,650 1,395 50 0 4,095 5,766
2,600 1,410 0 0 4,010 4,980
2,300 1,100 160 0 3,560 4,400
2,375 853 0 0 3,228 3,889
2,050 1,127 0 0 3,177 4,132
2,050 905 0 180 3,135 4,143
1,700 597 50 0 2,347 3,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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