AoeStats
← Sitoru Gojo

Black Forest

507915912Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 82m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
807
+13
🇲🇽 Italians · Mexico
656
+19
776
-18
🇨🇱 Magyars · Chile
677
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,981 12:46 22:21 43:35 ⚔ FC into Archers
24 1,950 10:49 25:55 50:43
23 1,865 13:52 19:32 48:19 ⛏ Fast Castle
20 1,617 14:10 19:28 60:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,655 37,640 19,635 1,870 97,800 102,710
27,025 37,370 20,930 2,715 88,040 110,702
32,300 30,355 19,820 1,555 84,030 98,839
31,585 23,818 16,580 3,270 75,253 78,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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