Arabia
507105886Analyzed1v1 RM
·
15d ago on Sep 16, 2026·
48m 37s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
King Vlad VII's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
FadedMango23806
D
Feudal Age
12:19
vs 9:49
btm 6%
Castle Age
22:10
vs 21:49
btm 45%
Imperial Age
—
vs 38:58
btm 0%
eAPM
19
vs 38
btm 11%
First military
10:19
vs 10:33
top 45%
▼
Slow Feudal Age at 12:19 — slower than 94% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 3:10 of the first 22:10 — keep villagers queued
King Vlad VII
D
Feudal Age
10:23
vs 9:49
btm 33%
Castle Age
26:21
vs 21:49
btm 8%
Imperial Age
42:01
vs 38:58
btm 26%
eAPM
24
vs 38
btm 19%
First military
12:23
vs 10:33
btm 27%
▼
Slow Castle Age at 26:21 — slower than 92% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▼
Town centers idle 4:51 of the first 26:21 — keep villagers queued