AoeStats
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Highland

504312167Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 68m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
748
+19
🇺🇸 Japanese · United States
729
+19
🇺🇸 Persians · United States
810
-19
🇳🇿 Britons · New Zealand
806
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 2,428 11:47 24:56 65:23 ⚔ Drush into Archers
21 1,458 12:30 21:44 34:27 ⛏ Fast Castle
19 1,297 13:20 20:50 36:14 ⚔ Archer Rush
8 573 12:21 24:23 46:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,990 27,963 27,115 5,050 101,118 128,288
34,590 31,965 11,280 2,415 80,250 89,938
17,175 22,512 13,540 2,100 55,327 56,732
20,520 10,901 16,845 1,065 49,331 58,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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