AoeStats
← Red Calypso

Lombardia

509768363Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 17m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1633
+7
🇧🇷 Mongols · Brazil
1567
+9
🇧🇷 Magyars · Brazil
1438
+14
🇺🇸 Hindustanis · United States
1436
-11
🇨🇦 Khmer · Canada
1402
-10
🇦🇹 Mongols · Austria
1387
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 1,146 7:58 — — ⚔ Scout Rush
63 1,108 9:09 — — ⚔ Scout Rush
35 614 10:10 14:29 — ⛏ Fast Castle
34 602 9:16 — — ⚔ Scout Rush
27 473 11:15 16:54 — ⛏ Fast Castle
27 474 10:27 14:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,125 2,365 1,000 0 6,490 6,451
3,375 2,160 50 0 5,585 6,204
3,200 1,600 625 0 5,425 5,438
3,045 2,220 50 0 5,315 6,489
2,715 2,228 50 0 4,993 6,133
2,800 1,556 250 0 4,606 5,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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