AoeStats
← Red Calypso

Lombardia

509534334Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 60m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1482
+14
🇳🇱 Mongols · Netherlands
1424
+17
🇩🇪 Cumans · Germany
1484
-17
🇦🇹 Mongols · Austria
1406
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 4,858 8:52 20:49 36:46 ⚔ Scout Rush
49 2,979 8:54 21:30 34:51 ⛏ Fast Castle
47 2,851 8:43 19:29 34:04 ⚔ Scout Rush
37 2,244 11:08 15:00 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,815 59,451 10,795 4,490 119,551 119,636
48,345 18,437 22,980 1,375 91,137 96,322
35,020 19,092 22,045 2,180 78,337 85,107
19,565 24,014 17,050 5,370 65,999 73,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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