AoeStats
← Red Calypso

Arena

508783123Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 40m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1482
+13
🇧🇷 Cumans · Brazil
1442
+15
🇧🇷 Persians · Brazil
1405
+16
1331
+19
🇳🇱 Franks · Netherlands
1426
-16
🇺🇸 Ethiopians · United States
1412
-16
🇦🇹 Britons · Austria
1409
-16
🇦🇷 Spanish · Argentina
1387
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,287 10:30 14:21 33:53 ⛏ Fast Castle
49 1,947 10:57 14:27 28:45 ⛏ Fast Castle
41 1,635 10:38 14:36 30:09 ⛏ Fast Castle
39 1,579 9:40 26:16 38:50 ⛏ Fast Castle
34 1,347 10:31 15:14 20:34 ◆ FC into Fast Imp
29 1,148 9:46 24:10 —
23 942 11:16 16:06 36:07 ⛏ Fast Castle
20 805 10:08 13:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,475 35,865 8,120 1,740 61,200 64,218
26,085 10,035 17,345 2,150 55,615 56,956
18,385 15,305 4,720 1,635 40,045 43,834
14,030 14,315 6,885 1,240 36,470 38,920
14,270 11,235 6,940 1,500 33,945 38,380
15,240 9,690 3,875 400 29,205 31,856
9,505 10,005 7,505 100 27,115 28,192
8,275 11,255 3,015 1,180 23,725 26,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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