AoeStats
← Red Calypso

Arena

508769604Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 70m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1512
+14
🇩🇪 Spanish · Germany
1438
+17
🇦🇹 Britons · Austria
1369
+21
🇨🇱 Teutons · Chile
1509
-19
🇨🇱 Khmer · Chile
1461
-17
🇨🇱 Japanese · Chile
1426
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 4,575 11:50 28:11 41:23 ⚔ Drush
64 4,532 10:57 14:53 31:18 ⛏ Fast Castle
49 3,467 10:23 13:30 30:47 ⛏ Fast Castle
47 3,338 9:00 20:15 34:12 ⛏ Fast Castle
45 3,164 9:27 28:47 45:32 ⚔ Towers FC
31 2,180 10:25 15:42 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,290 43,295 25,110 3,215 150,910 151,652
48,025 43,775 37,055 3,075 131,930 138,834
44,650 60,250 9,990 3,970 118,860 120,178
64,090 16,425 23,055 3,635 107,205 127,493
41,480 27,051 22,925 3,640 95,096 115,716
36,470 23,955 16,540 7,235 84,200 98,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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