AoeStats
← Red Calypso

MegaRandom

508754207Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 5m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1493
+15
🇩🇪 Berbers · Germany
1404
+19
🇩🇪 Mongols · Germany
1401
+19
🇦🇹 Poles · Austria
1324
+21
🇧🇷 Sicilians · Brazil
1480
-19
🇺🇸 Aztecs · United States
1474
-19
🇺🇸 Dravidians · United States
1454
-18
🇨🇦 Armenians · Canada
1454
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 347 — — —
49 275 — — —
44 248 — — —
44 244 — — —
42 234 — — —
37 209 — — —
9 53 — — —
6 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 225 0 0 1,225 1,171
950 250 0 0 1,200 1,176
900 225 0 0 1,125 1,119
800 200 0 0 1,000 1,034
600 225 50 0 875 943
450 250 0 0 700 722
0 0 0 0 0 422
0 0 0 0 0 526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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