AoeStats
← Red Calypso

Lombardia

508346100Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 56m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
80 4,521 9:19 22:30 36:19 ⚔ Scout Rush
44 2,491 9:16 20:24 31:58 ⚔ Scout Rush
42 2,345 10:18 13:46 29:39 ⛏ Fast Castle
33 1,870 9:43 21:43 36:53 ⚔ Scout Rush
33 1,835 10:46 15:10 34:15 ⛏ Fast Castle
32 1,785 10:32 14:42 35:36 ⚔ FC into Scouts
30 1,673 11:25 15:08 38:13 ⛏ Fast Castle
27 1,500 10:04 19:35 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,590 56,294 17,795 4,985 119,664 120,736
34,520 25,109 31,460 4,115 95,204 103,338
50,270 20,404 21,515 1,950 94,139 105,651
39,965 18,345 29,745 1,785 89,840 101,012
16,525 39,619 12,615 1,500 70,259 75,387
25,885 25,102 10,010 2,870 63,867 87,827
26,485 12,232 15,290 5,635 59,642 63,921
16,510 20,713 11,570 2,255 51,048 53,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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