AoeStats
← Red Calypso

MegaRandom

508343769Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 17m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1411
+16
🇦🇷 Mongols · Argentina
1329
+19
🇦🇷 Romans · Argentina
1328
+19
🇨🇱 Persians · Chile
1293
+20
🇩🇪 Berbers · Germany
1436
-19
🇲🇽 Poles · Mexico
1396
-19
🇦🇹 Vietnamese · Austria
1395
-19
🇧🇴 Japanese · Bolivia
1350
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 1,141 8:33 — —
41 733 9:55 — — ⛏ Fast Castle
31 556 — — —
25 449 11:18 — —
16 284 10:17 — — ⛏ Fast Castle
13 229 — — —
3 50 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,650 2,468 250 0 6,368 6,936
3,500 1,472 250 0 5,222 6,312
1,700 1,731 50 300 3,781 3,917
1,550 1,018 50 200 2,818 2,563
1,800 657 100 130 2,687 3,307
1,150 328 50 0 1,528 1,860
0 0 0 0 0 420
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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