AoeStats
← Red Calypso

Lombardia

508228991Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 41m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,266 9:50 23:58 33:47 ⚔ Archer Rush
53 2,190 10:10 13:48 35:37 ⛏ Fast Castle
45 1,868 8:14 20:36 36:05 ⚔ Scout Rush
44 1,813 9:02 21:06 — ⚔ Scout Rush
42 1,723 9:22 23:51 36:06 ⚔ Scout Rush
39 1,598 9:19 21:24 37:36 ⛏ Fast Castle
31 1,279 9:21 25:18 — ⚔ Skirmisher Rush
24 994 10:00 21:30 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,375 15,792 11,265 2,250 48,682 54,863
21,960 12,358 12,390 1,060 47,768 50,070
21,225 11,041 10,000 5,070 47,336 57,418
19,025 7,368 11,370 200 37,963 42,966
12,810 12,934 4,640 2,425 32,809 32,932
15,245 6,695 8,975 0 30,915 34,364
8,475 9,439 8,435 1,300 27,649 28,450
7,340 7,104 885 585 15,914 19,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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