AoeStats
← Red Calypso

Arabia

508225754Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 20m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1575
+12
🇫🇷 Gurjaras · France
1562
+12
🇫🇷 Mongols · France
1509
+14
🇫🇷 Teutons · France
1399
+18
🇩🇪 Burmese · Germany
1494
-15
🇩🇪 Ethiopians · Germany
1485
-15
🇩🇪 Franks · Germany
1475
-14
🇦🇹 Celts · Austria
1426
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 1,281 8:58 — — ⚔ M@A into Archers
60 1,234 8:29 — — ⚔ Scout Rush
58 1,180 9:00 — — ⚔ Scout Rush
54 1,111 11:04 — — ⚔ Skirmisher Rush
49 1,013 8:52 — — ⚔ Scout Rush
43 885 9:28 — — ⚔ Scout Rush
43 878 10:30 — — ⚔ Archer Rush
36 729 9:26 — — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,770 3,431 350 0 8,551 8,544
3,405 3,629 1,225 0 8,259 8,780
4,855 3,136 50 0 8,041 8,655
4,665 3,068 50 0 7,783 8,549
3,175 3,155 1,255 0 7,585 8,608
4,400 3,024 50 0 7,474 7,939
3,800 2,906 50 0 6,756 7,859
2,650 2,663 925 0 6,238 6,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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