AoeStats
← Red Calypso

Lombardia

508224701Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 2m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1479
+15
🇩🇪 Mapuche · Germany
1470
+15
🇩🇪 Cumans · Germany
1460
+15
🇦🇹 Franks · Austria
1409
+17
🇹🇼 Georgians · Taiwan
1479
-17
🇻🇳 Mongols · Vietnam
1454
-16
🇹🇼 Persians · Taiwan
1433
-15
🇨🇳 Japanese · China
1410
-14
Player eAPM Actions Feudal Castle Imperial Opening
93 248 — — —
63 168 — — —
49 130 — — —
46 124 — — —
45 119 — — —
42 113 — — —
40 106 — — —
22 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 125 0 0 525 440
450 0 0 0 450 378
350 100 0 0 450 390
200 100 0 0 300 221
300 0 0 0 300 236
150 100 0 0 250 281
200 0 0 0 200 283
100 75 0 0 175 221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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