AoeStats
← Red Calypso

Black Forest

508131866Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 40m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1477
+15
🇺🇸 Dravidians · United States
1476
+15
🇩🇪 Persians · Germany
1474
+16
🇦🇹 Dravidians · Austria
1389
+20
🇧🇷 Italians · Brazil
1519
-19
🇨🇴 Poles · Colombia
1474
-17
🇺🇸 Ethiopians · United States
1458
-16
🇧🇷 Burgundians · Brazil
1398
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,138 10:34 22:22 37:06 ⚔ M@A into Towers FC
49 1,983 12:02 16:03 29:21 ⛏ Fish Boom FC
36 1,451 11:28 14:43 32:39 ⛏ Fish Boom FC
35 1,427 12:16 17:21 32:24 ⛏ Fish Boom FC
32 1,290 11:18 15:22 29:40 ⛏ Fast Castle
24 967 12:40 24:03 33:05 ⛏ Fast Castle
18 715 12:10 15:47 31:21 ⛏ Fast Castle
14 569 11:22 16:59 30:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,545 21,680 13,945 4,620 71,790 74,234
30,520 18,520 16,980 1,050 67,070 71,729
22,875 17,902 14,270 4,245 59,292 64,048
17,525 35,145 3,585 2,485 58,740 60,540
18,840 15,667 8,595 1,295 44,397 54,259
17,125 12,720 5,335 1,680 36,860 41,790
17,660 12,934 3,180 1,145 34,919 45,069
15,210 12,257 5,350 1,445 34,262 38,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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