AoeStats
← Red Calypso

Oasis

507870477Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 31m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
1428
+17
🇲🇽 Persians · Mexico
1403
+18
🇲🇽 Ethiopians · Mexico
1387
+19
🇺🇸 Poles · United States
1371
+19
🇩🇪 Persians · Germany
1495
-20
🇩🇪 Maya · Germany
1456
-19
🇩🇪 Mongols · Germany
1421
-17
🇦🇹 Ethiopians · Austria
1420
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 2,345 8:54 25:25 — ⚔ Scout Rush
71 2,245 8:52 25:04 — ⚔ Archer Rush
57 1,795 8:47 26:03 — ⚔ Archer Rush
51 1,618 10:05 22:35 — ⚔ Scout Rush
41 1,295 8:51 19:23 — ⚔ Scout Rush
35 1,111 9:21 24:56 —
32 1,003 9:31 27:11 31:37 ⚔ M@A into Archers into Fast Imp
30 952 10:38 22:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,080 6,857 4,755 200 26,892 26,605
11,485 5,770 3,770 300 21,325 22,243
6,100 6,090 4,380 3,435 20,005 20,897
6,680 7,348 3,965 310 18,303 18,642
10,230 5,495 2,170 200 18,095 19,172
9,150 3,815 3,290 200 16,455 17,522
5,000 5,554 4,050 415 15,019 15,257
5,655 5,085 570 1,560 12,870 13,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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