AoeStats
← Red Calypso

Arena

507595957Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 7m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Jurchens · Poland
1404
+14
🇺🇸 Persians · United States
1348
+17
🇺🇾 Bohemians · Uruguay
1318
+18
🇮🇳 Khmer · India
1305
+18
🇦🇹 Hindustanis · Austria
1424
-19
🇩🇪 Teutons · Germany
1389
-18
🇩🇪 Turks · Germany
1207
-11
Player eAPM Actions Feudal Castle Imperial Opening
80 606 — — —
41 311 — — —
33 249 — — —
28 214 — — —
14 107 — — —
9 72 — — —
8 61 — — —
6 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 350 50 0 1,650 1,612
1,100 430 0 0 1,530 1,933
750 555 0 0 1,305 1,544
850 350 0 0 1,200 1,608
600 425 0 0 1,025 1,088
100 0 0 0 100 230
100 0 0 0 100 207
0 0 0 0 0 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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