AoeStats
← Red Calypso

Arabia

507525759Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 52m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Magyars · Poland
1333
+17
🇨🇿 Maya · Czechia
1289
+19
🇬🇧 Portuguese · United Kingdom
1279
+19
🇦🇹 Ethiopians · Austria
1432
-21
🇩🇪 Persians · Germany
1385
-20
🇩🇪 Britons · Germany
1244
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,216 9:23 20:39 42:39 ⚔ Scout Rush
53 2,752 9:34 26:55 38:11 ⚔ Archers into Skirms
46 2,386 9:08 23:16 46:36 ⚔ Scout Rush
43 2,246 9:10 43:10 — ⚔ Archer Rush
36 1,896 9:57 26:55 34:50 ⚔ M@A into Archers
33 1,719 11:40 29:50 41:51 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,415 12,680 15,550 1,535 56,180 61,113
15,670 18,637 9,870 1,135 45,312 51,021
19,625 11,430 9,900 3,550 44,505 46,911
14,350 15,855 11,830 1,930 43,965 47,476
11,230 15,229 11,240 305 38,004 39,650
8,000 8,260 3,235 400 19,895 22,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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