AoeStats
← Red Calypso

Arena

507518484Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 38m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1490
+8
🇩🇪 Goths · Germany
1467
+9
🇦🇹 Italians · Austria
1422
+10
🇩🇪 Britons · Germany
1227
+17
🇩🇪 Bohemians · Germany
1320
-12
🇧🇦 Goths · Bosnia & Herzegovina
1306
-12
🇺🇸 Hindustanis · United States
1265
-10
🇹🇼 Mongols · Taiwan
1262
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,381 11:07 14:44 38:00 ⛏ Fast Castle
34 1,314 8:58 22:01 33:49 ⛏ Fast Castle
28 1,093 10:56 14:36 27:46 ⛏ Fast Castle
23 879 10:26 15:09 33:36 ⛏ Fast Castle
23 879 11:11 14:44 25:49 ⛏ Fast Castle
22 861 10:28 14:08 29:23 ⛏ Fast Castle
21 808 10:56 15:19 — ⛏ Fast Castle
20 794 10:39 18:04 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,755 14,385 10,215 970 55,325 60,475
21,095 16,008 11,305 1,610 50,018 52,743
24,745 13,475 7,520 1,600 47,340 53,253
13,250 7,930 6,115 2,150 29,445 36,221
12,035 11,191 3,190 1,340 27,756 31,778
9,095 12,018 4,480 980 26,573 30,207
10,305 8,225 5,485 2,310 26,325 26,258
6,025 8,950 3,695 1,665 20,335 23,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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