AoeStats
← Red Calypso

Fortress

507399181Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 52m 51s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Portuguese · Finland
1547
+12
🇫🇮 Sicilians · Finland
1485
+14
🇺🇸 Hindustanis · United States
1462
+15
🇩🇪 Khmer · Germany
1506
-16
🇦🇹 Teutons · Austria
1435
-13
🇩🇪 Berbers · Germany
1402
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 3,517 7:23 11:18 27:01 ⛏ Fast Castle
54 2,847 7:34 11:14 34:35 ⛏ Fast Castle
39 2,051 8:21 11:57 34:32 ⛏ Fast Castle
36 1,898 8:25 12:01 25:33 ⛏ Fast Castle
35 1,840 7:16 11:07 28:07 ⛏ Fast Castle
29 1,510 8:06 12:36 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,445 48,550 15,075 3,860 107,930 107,857
46,335 28,750 25,805 3,425 104,315 105,849
29,905 32,785 17,800 6,065 86,555 96,813
33,660 22,563 17,820 590 74,633 75,306
23,100 29,025 15,885 5,650 73,660 78,012
18,505 21,665 14,135 1,795 56,100 61,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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