AoeStats
← Red Calypso

Lombardia

507391365Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 7m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1505
+8
🇦🇹 Jurchens · Austria
1428
+10
🇩🇪 Mongols · Germany
1390
+12
🇮🇹 Magyars · Italy
1000
+108
🇺🇸 Magyars · United States
1328
-16
🇦🇺 Franks · Australia
1302
-15
🇹🇼 Hindustanis · Taiwan
1264
-13
🇺🇸 Khmer · United States
1263
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 576 — — —
40 290 — — —
40 286 — — —
37 263 — — —
34 247 — — —
33 237 — — —
25 180 — — —
19 136 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,500 250 50 0 3,800 3,969
1,600 350 50 0 2,000 2,368
1,250 250 0 0 1,500 1,868
1,100 250 0 0 1,350 1,574
950 275 50 0 1,275 1,401
1,000 250 0 0 1,250 1,460
750 385 0 0 1,135 1,399
700 275 50 0 1,025 1,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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