AoeStats
← Red Calypso

African Clearing

506976315Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 44m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
1571
+12
🇨🇳 Shu · China
1547
+13
🇨🇱 Vikings · Chile
1395
+19
🇵🇪 Maya · Peru
1348
+22
🇵🇰 Britons · Pakistan
1525
-18
🇩🇪 Portuguese · Germany
1504
-18
🇦🇹 Tupi · Austria
1452
-16
🇹🇼 Gurjaras · Taiwan
1420
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,159 14:15 18:07 34:33 ⚔ Fish Boom FC into Archers
40 1,783 12:57 17:08 40:44 ⛏ Fast Castle
37 1,687 12:25 16:43 — ⛏ Fast Castle
37 1,655 13:32 21:41 37:53 ⛏ Fast Castle
33 1,465 12:26 24:00 — ⚔ Scouts into Towers
30 1,361 13:51 34:16 — ⚔ Archers into Skirms into Towers
28 1,246 11:23 25:37 — ⚔ Archer Rush
20 902 13:15 31:24 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,345 12,869 7,840 2,350 41,404 44,504
13,850 15,943 10,180 1,115 41,088 50,275
20,965 8,715 6,460 2,900 39,040 44,290
9,225 19,116 1,340 2,950 32,631 32,623
11,555 7,948 3,145 2,000 24,648 27,726
11,050 8,288 3,695 705 23,738 24,181
8,925 8,207 3,670 1,685 22,487 27,155
7,140 5,721 250 1,515 14,626 16,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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