AoeStats
← Red Calypso

Hill Fort

506969601Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1569
+11
🇺🇸 Saracens · United States
1517
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🇺🇸 Huns · United States
1456
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🇦🇹 Magyars · Austria
1436
+16
🇺🇸 Koreans · United States
1499
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🇹🇼 Cumans · Taiwan
1467
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🇦🇷 Ethiopians · Argentina
1419
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🇻🇳 Britons · Vietnam
1382
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,615 10:46 14:48 30:06 ⛏ Fast Castle
55 2,588 12:42 16:35 43:25 ⛏ Fast Castle
45 2,148 9:23 22:05 36:06 ⛏ Fast Castle
39 1,825 10:57 17:35 35:40 ⚔ FC into Archers
38 1,783 11:00 16:14 37:52 ⛏ Fast Castle
36 1,690 10:32 18:50 40:46 ⚔ FC into Archers
31 1,475 10:18 14:37 32:12 ⛏ Fast Castle
21 989 11:20 15:08 38:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,075 51,425 10,225 1,605 79,330 80,056
31,570 18,108 16,505 2,505 68,688 75,171
30,380 16,500 18,935 2,445 68,260 73,578
28,175 22,634 8,390 2,800 61,999 68,142
21,640 22,190 13,640 2,240 59,710 63,315
18,780 26,310 9,900 2,555 57,545 63,935
16,860 18,515 10,950 2,100 48,425 51,789
12,800 15,888 8,835 840 38,363 44,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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