AoeStats
← Red Calypso

African Clearing

506953025Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 48m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,699 14:41 19:33 44:41 ⚔ Drush FC
42 2,036 13:39 18:05 42:16 ⛏ Fast Castle
40 1,931 12:43 23:51 47:30 ⚔ Archer Rush
36 1,732 14:03 18:11 — ⛏ Fast Castle
33 1,627 13:00 17:37 41:42 ⛏ Fast Castle
31 1,487 11:39 19:53 34:35 ⚔ Scout Rush
27 1,326 13:59 19:11 — ⛏ Fast Castle
26 1,282 14:07 18:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,025 30,010 8,230 500 59,765 60,926
25,545 13,287 15,195 4,305 58,332 62,649
22,465 15,335 6,450 1,800 46,050 60,191
12,650 16,693 7,605 2,550 39,498 42,573
15,040 10,451 3,045 1,055 29,591 31,857
13,455 10,087 3,175 2,305 29,022 28,781
10,750 10,598 4,780 1,150 27,278 28,074
8,380 8,728 1,745 1,475 20,328 21,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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