AoeStats
← Red Calypso

Socotra

506944858Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 28m 1s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khitans · Austria
1469
+12
🇩🇪 Malay · Germany
1406
+15
🇩🇪 Persians · Germany
1385
+16
🇮🇹 Romans · Italy
1244
+22
🇦🇷 Maya · Argentina
1415
-18
🇺🇾 Poles · Uruguay
1396
-17
🇦🇷 Magyars · Argentina
1368
-16
🇦🇷 Jurchens · Argentina
1326
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 1,835 8:28 21:34 — ⚔ Archer Rush
63 1,771 8:23 26:33 — ⚔ Scout Rush
52 1,444 25:01 — — ⛏ Fast Castle
41 1,157 9:12 22:22 — ⚔ Scout Rush
41 1,155 9:08 — —
35 976 8:54 27:02 — ⚔ M@A into Skirms
33 924 9:49 23:13 — ⚔ Scout Rush
33 933 8:28 22:04 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,235 5,282 2,890 100 18,507 18,632
10,675 3,874 570 100 15,219 16,132
8,700 5,382 940 0 15,022 15,684
5,710 5,343 2,205 130 13,388 15,434
4,750 4,521 1,960 0 11,231 11,361
5,390 4,088 540 0 10,018 11,172
3,350 2,908 250 200 6,708 7,448
2,760 3,138 50 225 6,173 7,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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