AoeStats
← Red Calypso

Highland

506939298Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 45m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1491
+12
🇨🇳 Mongols · China
1438
+14
🇹🇷 Berbers · Türkiye
1432
+14
🇹🇷 Magyars · Türkiye
1419
+15
🇦🇹 Vikings · Austria
1487
-18
🇩🇪 Malay · Germany
1421
-15
🇩🇪 Spanish · Germany
1399
-14
🇮🇹 Dravidians · Italy
1252
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 2,679 10:09 24:58 — ⚔ Archer Rush
54 2,457 9:32 13:57 28:29 ⛏ Fast Castle
54 2,425 10:27 14:16 27:04 ⛏ Fish Boom FC
35 1,574 11:20 25:30 42:35 ⚔ Fish Boom into Scouts
34 1,518 11:13 20:11 27:58 ⛏ Fish Boom into Fire Galleys FC
33 1,479 10:12 16:20 34:38 ⛏ Fast Castle
30 1,335 10:12 16:17 31:10 ⛏ Fast Castle
23 1,053 10:39 18:33 37:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,195 38,467 17,465 990 75,117 79,056
27,000 22,905 12,995 4,850 67,750 72,037
24,575 23,220 12,540 1,935 62,270 69,090
15,930 38,789 4,770 2,770 62,259 65,609
24,105 12,914 13,500 2,250 52,769 55,624
13,950 18,775 14,315 2,275 49,315 60,676
18,475 14,422 6,900 1,800 41,597 45,088
9,960 9,419 1,775 1,430 22,584 27,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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