AoeStats
← Red Calypso

Arena

506546201Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 34m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1885
+5
🇨🇱 Teutons · Chile
1812
+6
🇨🇱 Japanese · Chile
1675
+11
🇵🇪 Vikings · Peru
1595
+13
🇺🇸 Poles · United States
1680
-13
🇩🇿 Khmer · Algeria
1603
-10
🇦🇹 Maya · Austria
1493
-6
🇺🇸 Aztecs · United States
1459
-6
Player eAPM Actions Feudal Castle Imperial Opening
54 1,874 10:49 14:03 28:28 ⛏ Fast Castle
46 1,608 10:34 14:36 31:39 ⛏ Fast Castle
46 1,590 10:27 14:30 — ⛏ Fast Castle
44 1,534 8:44 14:09 34:13 ⛏ Fast Castle
43 1,490 11:03 14:58 34:13 ⛏ Fast Castle
30 1,030 8:28 24:47 — ⚔ Towers FC
29 1,010 9:23 18:45 33:55 ⛏ Fast Castle
23 805 11:05 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,075 13,730 7,585 5,055 50,445 54,277
16,800 9,512 2,245 1,800 30,357 34,505
8,720 14,875 4,400 905 28,900 29,627
14,045 8,955 3,565 305 26,870 31,743
11,020 5,985 4,735 900 22,640 27,319
8,640 8,330 5,385 200 22,555 24,825
9,725 9,151 2,400 405 21,681 25,714
5,375 4,637 400 2,415 12,827 13,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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