AoeStats
← Red Calypso

African Clearing

506536830Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 28m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vietnamese · Austria
1464
+14
🇺🇸 Poles · United States
1447
+15
🇺🇸 Khmer · United States
1427
+16
🇺🇸 Bohemians · United States
1368
+18
1429
-16
🇦🇷 Spanish · Argentina
1424
-16
🇬🇧 Berbers · United Kingdom
1421
-16
🇦🇷 Huns · Argentina
1396
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 1,585 14:18 — — ⚔ Archers into Scouts
42 1,184 12:54 18:29 — ⛏ Fast Castle
40 1,110 14:08 — — ⚔ Scouts into Archers
38 1,063 13:34 18:09 — ⛏ Fast Castle
24 683 11:21 — — ⚔ Scouts into Towers into Skirms
22 626 13:38 17:55 — ⛏ Fast Castle
21 589 13:25 18:04 — ⛏ Fast Castle
21 587 14:14 19:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,375 7,220 2,625 200 16,420 16,751
4,225 4,740 1,885 750 11,600 11,322
5,825 3,254 1,270 985 11,334 11,858
4,960 4,981 885 325 11,151 12,027
4,695 4,347 1,110 950 11,102 11,673
5,030 3,578 1,640 850 11,098 11,955
5,135 4,049 300 350 9,834 10,832
5,495 3,112 595 350 9,552 10,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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