AoeStats
← Red Calypso

Socotra

506470966Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
65 2,868 8:59 24:49 37:18 ⚔ Archer Rush
50 2,238 10:31 29:18 — ⚔ Scout Rush
44 1,971 10:59 31:20 — ⚔ Scout Rush
36 1,581 37:27 41:26 — ⛏ Fast Castle
35 1,560 9:44 24:59 — ⚔ Archer Rush
34 1,486 10:57 25:33 —
28 1,247 9:04 18:37 38:38 ⛏ Fast Castle
25 1,088 13:46 21:06 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,025 14,417 11,430 1,500 41,372 41,845
15,205 19,191 2,010 350 36,756 37,618
18,705 4,787 9,590 1,775 34,857 36,196
10,850 10,663 8,630 2,200 32,343 33,601
14,350 7,400 4,130 1,125 27,005 31,292
10,825 10,094 4,175 1,170 26,264 29,404
6,950 8,523 3,525 1,750 20,748 22,350
5,375 5,695 400 1,045 12,515 13,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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