AoeStats
← Red Calypso

Hill Fort

506453905Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 94m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Berbers · Austria
1433
+12
🇩🇪 Goths · Germany
1324
+17
🇩🇪 Khitans · Germany
1292
+18
🇩🇪 Ethiopians · Germany
1406
-18
🇩🇪 Teutons · Germany
1340
-16
1275
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 6,151 11:48 15:40 34:41 ⛏ Fast Castle
39 3,638 11:00 15:27 36:15 ⛏ Fast Castle
37 3,510 10:51 14:25 33:09 ⛏ Fast Castle
35 3,324 11:26 15:30 34:50 ⛏ Fast Castle
31 2,895 11:45 16:17 33:52 ⛏ Fast Castle
31 2,901 11:58 15:42 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
103,875 79,950 47,000 5,815 236,640 246,560
99,740 34,660 64,010 2,390 200,800 203,015
100,605 51,075 41,865 3,275 196,820 225,705
54,395 78,570 35,220 14,010 182,195 194,567
68,865 60,123 43,055 4,440 176,483 193,643
35,850 57,633 51,030 4,200 148,713 162,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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