AoeStats
← Red Calypso

African Clearing

505575159Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 56m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1435
+14
🇨🇦 Lithuanians · Canada
1420
+14
🇦🇹 Vietnamese · Austria
1419
+14
🇵🇪 Magyars · Peru
1306
+20
🇨🇳 Berbers · China
1468
-19
🇨🇳 Japanese · China
1369
-15
🇦🇺 Georgians · Australia
1361
-15
🇨🇱 Lithuanians · Chile
1321
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,526 13:27 29:07 39:34 ⚔ Archer Rush
46 2,583 13:04 17:25 40:47 ⛏ Fast Castle
38 2,150 11:59 22:32 — ⚔ Archers into Skirms
37 2,104 13:42 18:32 37:46 ⛏ Fast Castle
32 1,781 13:41 17:29 38:04 ⛏ Fast Castle
28 1,549 10:40 36:31 54:44 ⚔ Scout Rush
26 1,471 13:25 18:26 46:22 ⛏ Fast Castle
26 1,472 12:42 25:03 55:58 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,260 52,940 6,535 2,300 81,035 81,399
32,540 24,482 14,320 4,650 75,992 78,946
28,105 19,420 12,635 2,380 62,540 69,570
24,895 19,949 10,810 2,480 58,134 63,897
20,210 12,194 12,305 3,875 48,584 51,968
18,720 17,861 6,685 4,000 47,266 52,629
18,940 14,311 2,125 2,250 37,626 47,335
8,585 11,743 3,660 3,000 26,988 29,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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