AoeStats
← Red Calypso

Hill Fort

505367002Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 18m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 773 9:29 — — ⚔ Archer Rush
31 566 10:46 16:05 — ⛏ Fast Castle
29 527 11:50 15:46 — ⛏ Fast Castle
27 488 11:51 14:33 — ⛏ Fast Castle
27 491 11:55 16:12 — ⛏ Fast Castle
24 438 11:07 15:29 — ⛏ Fast Castle
23 420 10:53 17:41 — ⛏ Fast Castle
17 301 10:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,905 2,560 475 300 7,240 7,409
3,850 1,970 250 650 6,720 7,408
3,600 2,570 250 200 6,620 7,060
3,050 2,555 450 175 6,230 6,692
3,175 2,085 250 650 6,160 6,648
3,300 2,060 240 0 5,600 6,659
2,750 2,205 550 0 5,505 6,628
1,700 1,130 50 0 2,880 3,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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