AoeStats
← Red Calypso

African Clearing

505353161Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 69m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1531
+12
🇧🇷 Spanish · Brazil
1503
+13
🇧🇷 Ethiopians · Brazil
1462
+15
🇨🇦 Georgians · Canada
1478
-15
🇦🇹 Vietnamese · Austria
1420
-13
🇨🇦 Turks · Canada
1408
-12
Player eAPM Actions Feudal Castle Imperial Opening
81 5,603 13:53 18:28 44:23 ⚔ FC into Scouts
74 5,092 13:52 18:13 42:23 ⚔ FC into Archers
73 5,013 13:26 17:25 41:16 ⛏ Fast Castle
41 2,828 12:44 17:30 35:09 ⛏ Fast Castle
29 2,032 14:27 18:04 39:32 ⛏ Fast Castle
23 1,617 12:49 17:44 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,150 95,852 9,045 3,065 143,112 142,659
67,900 31,793 27,560 2,450 129,703 131,542
24,100 38,658 44,360 3,855 110,973 114,118
53,920 34,187 16,285 5,510 109,902 114,449
42,380 29,074 20,990 4,095 96,539 112,747
36,460 22,925 26,225 2,050 87,660 109,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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